>>602721786Dragon's Dogma is unironically genius. The entire game is an allegory for growing up, accepting responsibility, and having children. The whole thing reads like a damn Jordan Peterson lecture.
On its surface, the game is about a Seneschal looking for someone to take his place, which is achieved by killing the dragon that steals your heart.
The game starts with you in Cassardis, this is your childhood.
The dragon steals your heart, and you have to decide either to hide away in limbo, or find your will to live and go get it back. Dragons are a metaphor for tragedy, as well as people who fail at finding their purpose in life. The journey of reclaiming your heart from the dragon is an allegory for growing up, overcoming tragedy, and accepting responsibility.
The seneschal explicitly tells you that he's testing your volition, your will to live, to take his place as Seneschal. A seneschal is a steward, literally a guardian, of the world. He's a metaphor for actualized people, the thing you're trying to become, for the world's sake.
Once you are Seneschal, you literally kill yourself to allow your Pawn to live on in your stead. If that isn't a hammer-blow of a metaphor for working to provide a future for your children, I don't know what is. The credits music is even titled "Those Who Hand Down the Knowledge".
Daimon is literally an angry NEET. He flat out refused to make a choice, and so ended up a hideous monsters who stays in one place, alone and miserable.