>>602701707Multiple main hubs and surrounding areas with different themes (medieval castle town, Italian city state, Persian themed area, etc). Let’s get a relatively big continent to explore. Maybe certain vocations are tied to quests in the area to give them some flavor.
More monster types
Expanded number of skills in combat. More skills/spells in general especially earth/wind/water types.
More utility skills in/out of combat that allow exploration. (Like a warrior pawn could launch someone up to grab a chest on a cliff above or a mage could create wind that helps you cross a large gap).
Additional vocations including the ones from DDO. I especially would like alchemist.