From what I can see the gameplay is mostly the same as Octopath Traveler. At least the combat and exploration. You have equipment you buy in shops and possibly find in chests as you explore (I didn't play a lot yet), and you learn skills by unlocking them on the gridboard (see >>203124
). Each character has different "license boards" and the more stars a character has, the more promotions and boards they get to evolve through.
There's also field skills like in the original game, and they seem to be tied to the 3 different "factions", each character you pull from the gacha has a faction as well (blue/red/yellow), and you can level up each faction as you play the game. I'm not sure exactly what changes between them, but you encounter different NPCs in the game world with different factions and levels, and you can only use field skills on them if you have both a) the right character color/affiliation and b) the right level to meet the requirements for that faction. I'm not sure what the field skills are but so far what I understand is that I can either steal from an NPC, or ask for "support". I'm not sure how that works, since I did that and I didn't get anything in return other than the character joined a list of supports. It might be like the mercenary system in the original game but I haven't used it yet.
It's quite dialogue/story heavy so far and there's quite a lot of voiced lines too which is surprising. I've had a few "choices" (yes/no) throughout the tutorial but I'm not sure if they actually change the story based on my choices.
The dungeon exploration is pretty nice, there's hidden paths everywhere with random chests, and sometimes there's stronger enemies (like minibosses) on the field that you have to come back later to kill (I got rekt by a level 11 miniboss at level 7, I thought I had the mechanics down to take him but I got one-shot by one of his attacks and had to run away)