>Previous thread: >>660713>IP: 18.104.22.168:28300>Latest happenings:
Tyron has released a preview release for v1.17.0, alongside a recent v1.17.0-rc.2 for bug fixes in its unstable predecessor. All amendments and additions can be viewed on the website's devlog; the major changes encompass an improvement in water and ice interaction (water can now ignore any block in its corresponding block), instantaneous loading and general AI/ performance de-jank, lightning and lightning rods, further player model interactions, more animals (gazelles, brown/ black/ sun bears and fish), shield and grass variants alongside ground storage and item placement refinement.
Players are emigrating to unkown territories of the northernmost reaches of the map - Guacaville's incipient settlement imitates and challenges the 30k Southern stretch to Sumeria, establishing itself on the desolate wastes of the Northern pole.>I'm new, where should I settle?>Temenos
The town closest to spawn; it stretches from mountains to the South and North ends of the lake, to the West of the town. Being the oldest town in the server, it has an abundance of comfy historical builds joint together with comprehensive infrastructure. It's generally the optimal place for newcomers to find their footing within the game.>Florida ( -600, 22000 )
An amicable civilisation reflecting the staple 'Souf' style of disarray. Rich in resources, it has a strong sense of community and comradery. Built between slate plains and redwood forests.>Sumeria ( -17500*, 32200 )
The server's newest settlement. Built below and within an impressive granite mountain range, the town seeks to emulate Aztec and Babylonian architecture alike through floating gardens and ziggurats. >( Previous iteration archive ) IP: 22.214.171.124:28200