>>602710982Fighter - Sword and Board, focused mostly on tanking and no-selling hits by parrying or blocking. Good at knocking down enemies, strong damage, mediocre amounts of climbing or grappling.
Strider - rogue, primarily daggers, minimal amounts of bow. Lots of grappling and dps, lategame is mostly scaling a boss before doing a beyblade spin to remove 5 hp bars in one go
Mage - support/babysitting. Great heals and insanely strong support in locking down enemies or freezing them in place so 3 DPS pawns can delete their HP bars.
Warrior - 2hander fighter, can one-shot bosses later with huge charge attacks or send them flying off cliffs. Bit simplistic, 1-2 main damage attacks, almost no climbing and solely focused on hitting with a big stick.
Ranger - machine gun archer, braindead vocation but fun to stand well away from danger firing thousands of arrows into someone's eye
Sorcerer - pure DPS spellcasting, charge a meteor for 48 seconds then watch the boss vanish or summon tornados on their heads.
Assassin - endless arguments with striders over who is stronger; heavy focus on climbing enemies or doing fuckoff huge damage with a bow. Can weird any combination of shield + sword + daggers + bow so lends to some goofy fun.
Magick Archer - Set yourself on fire and climb on enemies.
Magick Knight - Parry god, cause explosions by parrying and using summon floating orbs of light while send laser beams and fireballs at your target when you smack these balls with your mace. Uses shield/mace but is honestly more ranged than melee.