Yeah and that highlights a more glaring truth.
Most smart people don't make video games and the few that even bother are in it for the money, meaning they are in a managerial position or are independent because they don't want to be surrounded by idiots and treated like shit for being in an idiot job that makes fun mindless games for the masses.>>664088
Making a good game involves to a degree training (impart a discipline) the player game mechanics and narrative devices.
There needs to be a diegetic explanation for bugs, have the game react to the bug, allow and acknowledge the players reaction to the bug.
Example, there's a bug and it's passed of as magic/tech, hallucination, mental illness, weird architectural design philosophy etc.
This can be done with the current dialogue system but is very limited and needs to be 100% debugged.
Rpg's are stagnating, to make real progress AI and dialogue systems need to be seriously redesigned along with the need to make games more customisable and reactive.